I'm an animator and also a technical game developer specialized in animation,
i work and study on both technical and artistic sides of animation
including ways to compute animation, optimizing animation and AI-Based
animation. Also i
work as character animator. So in my blog i'm gonna talk about both
technical and artistic sides of animation with a perspective of it's
application to video game industry. I will categorize my posts in to three main classes:
1- Artistic animation: talking about motion, acting, aspects of 3d animating and maybe some tutorials for animating.
2- Technical Animation: These posts are related to technical animator's tasks, which techniques they apply and more.
3- Animation Programming: These posts are more technical and they say about the various ways of computing and optimizing animations.
I will tag the category of the post at the beginning of it, so you can select your favorite class and read just about what you need.