Peyman Massoudi, Amir H. Fassihi, "Achieving Dynamic AI Difficulty by Using Reinforcement Learning and Fuzzy Logic Skill Metering", IEEE International Games Innovation Conference, 2013
Saturday, November 9, 2013
Achieving Dynamic AI Difficulty by Using Reinforcement Learning and Fuzzy Logic Skill Metering
This post is not related to animation. I just want to share you a research that I and Amir H. Fassihi did together for Dead Mage about dynamic AI difficulty so check it out if you are interested in applying computational intelligence to computer games AI:
Peyman Massoudi, Amir H. Fassihi, "Achieving Dynamic AI Difficulty by Using Reinforcement Learning and Fuzzy Logic Skill Metering", IEEE International Games Innovation Conference, 2013
Peyman Massoudi, Amir H. Fassihi, "Achieving Dynamic AI Difficulty by Using Reinforcement Learning and Fuzzy Logic Skill Metering", IEEE International Games Innovation Conference, 2013
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